Ok well first, Open client.java in your source (server) files.
Find globalobject
Ignore the first match, and press enter again.
Now you should have a big list of globalobject stuff.
*Explaining the code*
makeGlobalObject(****, ####, ####, ^, 10);
**** = This is your object code, it is the same as an item code, but different? (google an object list)
####, #### = These are your coordinates, so where you want to place the object. if your using delta do ::mypos when playing.
^ = This is the angle you want your object to face, so Nth,Sth,Est,Wst might be 0,1,2,3. Just experiment with what way. Also on some sources you will see a - before the number just ignore that it doesnt make any difference.
The 10 at end is the height level, if your not a very confident coder dont mess with it, just leave it as 10.
Ok so now, save, close, compile and run.
Hope this helped.
Monster
Find globalobject
Ignore the first match, and press enter again.
Now you should have a big list of globalobject stuff.
*Explaining the code*
makeGlobalObject(****, ####, ####, ^, 10);
**** = This is your object code, it is the same as an item code, but different? (google an object list)
####, #### = These are your coordinates, so where you want to place the object. if your using delta do ::mypos when playing.
^ = This is the angle you want your object to face, so Nth,Sth,Est,Wst might be 0,1,2,3. Just experiment with what way. Also on some sources you will see a - before the number just ignore that it doesnt make any difference.
The 10 at end is the height level, if your not a very confident coder dont mess with it, just leave it as 10.
Ok so now, save, close, compile and run.
Hope this helped.
Monster